Preface[edit | edit source]
First off, let it be said: playing Rain World can be difficult, if not punishing. Most of the mechanics of the game are hidden to the player at the start, besides the control and some time elements. The following basics can be found below: karma and time, techniques, and strategies.
Karma[edit | edit source]
Initially, there are five levels of karma, each with their own individual symbols. On the hibernation screen, there is a vertical dial of these five symbols. Depending on whether the slugcat hibernated or died, the dial will either rise up or drop down in symbols. In order to go up the levels of karma, the little slugcat needs to gather enough food (four or more) in order to hibernate at the Hibernation Chambers. Once in the chambers, the screen will change to the hibernation screen, where you'll be awarded with a cute picture of a sleeping slugcat and an increase of your karma level. As you get to the higher symbols, you'll be able to pass to different areas that were once inaccessible. Though be careful while traveling, as dying will result in lowering the dial to a lower level of karma. (You can avoid this from happening by eating the Karma Flower at the location of your previous death) Outside of the hibernation and death screen, your karma level is displayed on the bottom left corner of the screen alongside the time and food counters.
When the rain begins, if you enter a hibernation chamber without eating enough food (at least 4 slots), the chamber will close and you'll go to sleep as usual but you'll die of starving inside, thus the karma level will still drop anyway.
To reach certain areas of the game, you'll need to pass through the Gates. These gates have floating symbols over two large pits with a large gate separating the two pits. In order to pass through the Gates, you'll need a high enough level of karma as displayed within the circle. Anything above will allow passage, but anything below the needed symbol will result in the symbols turning red and the gates not opening.
Passage[edit | edit source]
"Passage" is a game mechanic that allows you to respawn at any previously-used hibernation shelter (even in different Regions). One passage use becomes available each time an in-game achievement is unlocked, making them a finite resource to be used sparingly. Achievement progress can be seen as the smaller symbols surrounding Slugcat's karma level.
Passage will also completely refill your karma meter. This can be useful for scenarios where you are stuck at a high level karma gate and don't have the food or patience to hibernate several times. But take note that passage will always send you to a specific hibernation chamber in any given region, so you may still have a bit of backtracking to do to get back to the karma gate after passing.
Pressing the "Passage" button during in-game hibernation allows for one to be used. If accidentally activated, the passage can be preserved if the game is exited before a shelter is selected.
Time[edit | edit source]
To determine the amount of time you have left until the rain arrives, look at the bottom right corner of the screen. There, around the symbol of karma, are tiny circles that are either filled or emptied. Once all those circles are empty, the rain will arrive shortly thereafter.
Techniques[edit | edit source]
- Jumps & Platforming
- Backflipping can be achieved by running in a direction, then hitting the opposite direction and jumping at the same time. Backflips add a little height to your jump and are useful to back out of an open area quickly.
- Wall-jumping is pressing the same, then opposite direction from a nearby wall while simultaneously hitting the jump button. It's required to easily access some locations in the game.
- Sliding is done by going forward and holding down and jump at the same time. If you press jump halfway through a slide, you will leap and gain a good amount of distance. Slugcat can also slide under enemies as an escape.
- If you're holding a diagonal direction off of a good amount of jump height, you'll roll a few times as long as the ground remains flat. If a jump is done during rolling, you'll leap instead of finishing the roll. This can also be chained off of a backflip.
- You can clamber onto a ledge by holding up and forward. This makes hard jumps that usually require a stick to act as another platform easier, and if the jump button is pressed at the right time (or mashed enough for trial and error), can afford you double jump height against a wall. The latter tech requires amazing timing and may otherwise come out as a walljump, so use at your own risk.
- Sticks and spears can be lodged into walls to be used as a ledge/pole/platform to climb up on. You must be relatively close (within a few slugcats lengths) for it to stick, otherwise it will definitely bounce off. Sometimes if you don't throw at a solid section of wall, such as the corner of a pipe, and not a it will still bounce off. Beware, you can lose spears inside pipes, though.
- Pipe-jumps give you a small boost of distance while crawling in a pipe, however, there is a brief slow-down at the end. Pipe-jumping while crawling upwards will slow you down more and cause you to lose a little distance during the recovery due to gravity, however pipe-jumping while crawling downwards will initiate a freefall and cause you to descend incredibly quickly.
- Long pipe-jumps can be executed with a well-timed pipe-jump in certain circumstances which will give you extra distance. When first entering an area through a pipe, or when you turn a hard corner (there is wall behind slugcats feet), if you time a pipe-jump well, slugcat will spring off the wall or pipe opening and gain two to three times as much distance as he normally would, giving you a huge advantage, especially in chase scenarios.
- Crawling in a pipe backwards is slower than crawling forwards. Press the jump button while moving backwards to turn around. This will take the slugcat a moment to reorient itself, but it's well worth it.
- When entering a new room via pipe while being chased, you can run back into the same pipe before the enemy comes out without being in danger, they can't attack you while travelling between rooms. This will put distance between your pursuer. If this pipe juke takes you away from your destination, just wait for the enemy to chase you into that room and perform this a second time to bypass them again so that you can end up going in your original direction.
- Slugcat takes a powerful stroke underwater when the jump button is pressed, best used for quick dives or resurfacing.
- Slugcat can only breathe underwater for about 30 seconds, this period of time shortens as you press the jump button to move faster (so it is recommended that you don't press it if you're swimming long distances) and if it hits anything it might get stuck and drown. Leeches and Hermit Crabs only complicate this further- Hermit Crabs disabling you temporarily when touched, and leeches slowing your swim speed.
- A tech called Waterjumping also exists, if you hit water at a high enough speed and press the jump button at the right time, you can jump off of the water as if it were a solid surface. Small-scale Waterjumping is possible by spamming the jump button on the surface of the water, making you swim faster.
- Food & Items
- Slugcat is able to eat items to regurgitate for later use by holding shift (once to eat, again to regurgitate). However, this makes you unable to eat anything else and cannot be used with sticks, creatures, or spears.
- Slugcat is only able to hold one stick or spear at a time, but can hold two of practically anything else.
- Slugcat will always throw from its right hand, and can switch between held items by double tapping the pickup/eat key
- Some creatures, like Hermit Crabs or Green Worms, can be grabbed and thrown to disable or distract enemies.
- Misc (currently)
- Slugcat can sneak past sound sensitive enemies and is harder to spot by using his quadruped posture (down key)
Strategies[edit | edit source]
- You can lure a chasing predator into a fight with another by running to it or by having it chase you as well. This works with different tribes of scavengers and all predators, regardless of species or subspecies.
- As Slugcat is one of the faster creatures in the game, running is always an option. For creatures faster than you, aim to disable with a weapon before running away.
- Most creatures will kill you immediately among contact with their mouths, but it is possible to escape if you can get out of a tentacle or tongue before immediate consumption. This also works with creatures that try to drag you before eating you, like Pole Plants.
- Water should be avoided if at all possible, as it makes Slugcat extremely vulnerable. Open spaces usually offer escape routes or distractions, but water doesn't.
- Try not to provoke neutral creatures, as all can offer benefits to you. The one exception being Squidcadas, whom you can kill without consequence.
- Try to stock up on food as much as possible, especially before resting at a shelter. Having a weapon for defense is great, but you usually can find something along the way, and avoiding fights is sometimes a safer bet. Building up karma is important too, especially if you are going to need to get through a gate soon. Whenever there is an abundance of food, fill up on creatures (bats) first, and then finish with plants if necessary. Then grab two plant food sources and hold on to them, bringing them with you to the shelter. After resting, you have enough food to sleep again and immediately gain another karma, or you can go explore and in the case that you don't find more food before finding a shelter, you already have enough to sleep and save progress.
- Don't be afraid to do "dry runs" of an area with no plans of surviving in order to learn the map, practice dealing with predators, and plan out a path for yourself. The only exception being a new area, because you will lose passage to the area if you die.