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While this game is in development stay up-to-date by reading the Kickstarter posts, and following @BRIGHTPRIMATE and @RainWorldGame on Twitter.

Rain World was initially proposed for release late-2014, early-2015, but the Developers have amended that by saying it's "still too soon to tell on an ETA. But our goal is to make the game as awesome as possible, so we will do whatever that takes."

Welcome to the Official Rain World Wiki

Rain World is a 16-bit survival platformer set in an abandoned industrial environment scourged by a shattered ecosystem. Bone-crushing intense rain pounds the surface regularly, making life as we know it almost impossible. The creatures in this world hibernate most of the time, but in the few brief dry periods they go out searching for food.

You are a lonely, nomadic slugcat, both predator and prey in this land. You must hunt enough food to survive another cycle of hibernation. Other, bigger creatures have the same plan.

Inspired by the aesthetics and simplicity of 16-bit classics, the gameplay consists of platforming and fast-paced sneaking; both sneaking on your prey and sneaking in order to avoid larger creatures. A large focus of the development has been on enemy AI: they are cunning, vicious and they are always hunting you.

Rain World is currently in development for PC, Mac, Linux and PS Vita, and can be found on Steam Greenlight.

Gameplay

  • Sneak, climb, and pounce your way through an exotic alien landscape full of hidden secrets and undiscovered dangers.
  • Nimble controls and unique physics-and-code based animation gives characters a natural fluidity of movement and intuitive weight, for lighting quick high-wire action.
  • Intense, primal predator encounters will challenge your reflexes. Limited resources and the constant impending threat of rain will test your nerve. This is not an easy game!
  • Co-operative and up to 4 player competitive gameplay: deathmatches, endurance, waves, custom challenges, etc.
  • Seriously Mega Cute Slugcat character. Hey, I know that's why we're all really here!

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